LANCER: No Home in Twilight
A high-combat high-risk game of mecha in space using the LANCER system.
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    LANCER: No Home in TwilightCASTIGATE THE ENEMIES OF THE GODHEAD 
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    LANCER: No Home in TwilightMany Hands Make Light Work. May we learn the true nature of sacrifice. 
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    LANCER: No Home in TwilightAfter taking the orbital cannon, Twilight Mercenary Group finds themselves in a new position. One of notoriety. With new employees and newer questions. We must 
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    LANCER: No Home in TwilightWith a withered look, the Angel’s Judgment became absolute, So bore we the gaze of Screivalne, Her Untethered Rightmost Eye. For our sins, we burned. 
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    LANCER: No Home in TwilightThe rest of TMG prepares to deploy to capture Screivalne. Meanwhile, the first TMG squad arrives at the Solar Farm. All they need to do is secure the location 
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    LANCER: No Home in TwilightThe aliens have made their move, and the entire southern continent has been lost. There is no more time to delay. The time to take D.D. Solar Farm has begun 
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    LANCER: No Home in TwilightThe final assault on D.S. Mining Facility begins now. The Twilight Mercenary Group sends in an offensive strike group to blast away the defending RPVs. At the 
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    LANCER: No Home in TwilightAfter distracting Bollworm, the Twilight Mercenary Group prepares to deal with one of their current primary directives: Getting money. A squad is sent out to 
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    LANCER: No Home in TwilightBollworm comes knocking, and they're ask for everything the party can offer. Instead of capitulating, the Twilight Mercenary Group decides to counter 
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    LANCER: No Home in TwilightZana is gone. Her legacy is destined to be forgotten by those around her. For each and every soul in TMG, this reality holds a differing level of weight. 
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    LANCER: No Home in TwilightA burnt out city gets its first rain in weeks. The survivors crawl through and think of better times; they think of the dreams they once had for their futures. 
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    LANCER: No Home in TwilightThe remnants of the ARCA construction company regroup with new information. They crack open some mechs, deal with military bureaucracy, and do a whole lot of 
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    LANCER: No Home in TwilightOne week since the glassing of Angresst, the remnants of the ARCA construction company pick up arms and prepare to charge into action with nothing but 
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